Project Kick-Off: Turning the Dev Process into a Game


Welcome to the first dev log for The Professor's Oversight!

While the game tells the story of a lab accident, this dev log tells the story of how I'm building it. My goal is to create a 2-minute playable demo that serves as a transparent look at indie game development.

🎨 Creating The Professor

I started by designing the man himself in Krita. I wanted a look that felt smart but stressed—like someone who hasn't slept since the accident happened.

📽️ Watch Part 1: Character Design

In this video, I talk about the design choices and the "game about making a game" concept:

🏃 Up Next

Next, I'll show you how I took 40 minutes of animation work and turned it into his in-game movement.

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